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06 September 2008

Lack of interest...

Thank you for taking the time to read this entry for the foreseeable future it will be the last.

I know two thirds of my viewing public ad there both called Paul, the last I have no idea about, but as I have had very little in the way of feedback on the comments and because this blog has failed in it's original purpose which was to motivate me to work toward my goal of completing the Bert Higgins project I am moving my development blog to an undisclosed location, if you are interested in seeing what little progress I'm making then ask me and I'll send you the details.
--
T.T.F.N.

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posted by Dave Henry at   1 Comments   Links to this post

04 December 2007

Humble pie

I got a post back from Paul Re:The subtle art of code conversion.

Neil optimised that for me. Sequencing the C code like that causes the resultant assembler code to make much better use of the registers (back then, on 486 processors, the 1st 4 registers were MUCH faster than the others - the sprite functions were 486 optimised). I wrote something along the lines of your code originally and it turned out to use more registers and thus slow down the function call. It's a bit beyond my knowledge level, but Neil assured me it would work and it did cut down map loading times a lot. I can't remember why the bytes had to be swapped but I think it was a DOS thing.

So By way of an appolagee, Paul I'm sorry for calling you a git.

NEIL YOUR A GIT!
4 Hours I spent trying to work out why I was getting numbers that were too big.

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posted by Dave Henry at   0 Comments   Links to this post