27 January 2008
| WideScreen Joy! |
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| It's been pointed out to me one more than one occasion that I am a little on the slow side, So imagine my joy when I spotted that Bert was designed to be wide screen. Stay with me here wide screen is just a non square aspect ratio view, more accurately width longer than height. The screen output for Bert was 320x200 and that gives us 320/200=1.6, so if I keep this aspect ration I can have Bert in it's original layout and the XNA framework already has a simple scaling system built-in. At the moment I'm working in 640x400 but with the code I just added I can restrict the screen res to wide screen only and there is no extra code to scale the output to compensate. Labels: Bert Higgins Redux, Game Dev, XNA |
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posted by Dave Henry at
15:49
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