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24 December 2007

I'm a drunken fool...

Cris threw me a surprise birthday bash last night which was a first for me, from my fuzzy memory I think I have to say a few sorrys to Rae and loren, and probably Daz.

On the up side I think everyone agreed to test out Bert when I'm done even Daz and I didn't think he was much of a PC gamer I think Webber has a 360 so he'll be useful when I get round to that side of it. pyro sounded amazed when i told him that I was also redoing the map Editor.

On the subject of XNA I spent most of last week trying to install the new XNA2.0 and kept getting an error saying something like "XNAneeds the original source please redownload" after downloading three time I ended up looking through the known issues to find that this error really means "Uninstall Windows LIVE for games thingamy bob" thanks micro$oft.
posted by Dave Henry at   1 Comments   Links to this post

12 December 2007

Toys, Toys, Toys...

I’ve been getting in the festive spirit and bought myself a few things for my computerJ, well you didn’t think I was going to spend money on someone else?!?

I had a small windfall recently due to a tax rebate so after I had given crispy a load of cash I spent the remaining pennies on some stuff for me thanks to play.com I now have a new Keyboard & mouse and a spanking new Xbox360 controller (for windoze) that I’ve been after for ages now I finally got one that didn’t cost £35 I like the fact that Micro$oft have started selling these to PC owners for less than they were selling them to Xbox360 ownersJ.

Any who, I see now that the Space game template has keyboard support in it, I only fond out because I was showing crispy that my controller did work. I saw that it was a two player game I poked at a few buttons and hay presto it worked but there isn’t any indication on the screens to let you know that you can press a key sort of thing.

In Bert news, I got colour bleed on the tiles when they are drawn so I don’t think I’ll be using the tiled sprite example for the render engine, if I still get this problem when I write my own render engine I’ll probably look at spacing out the tiles and see if that works.

I’ve also started reading John David Funges “AI for Games and Animation, A cognitive Modeling Approach” but I’m having a little trouble with the Maths in it, Maths has never been my strong suit. Yes I’m aware of the irony, but I wanted to read it for more a grounding in AI techniques than a how to, which is good because that’s what the book is intended to be.

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posted by Dave Henry at   0 Comments   Links to this post

04 December 2007

Humble pie

I got a post back from Paul Re:The subtle art of code conversion.

Neil optimised that for me. Sequencing the C code like that causes the resultant assembler code to make much better use of the registers (back then, on 486 processors, the 1st 4 registers were MUCH faster than the others - the sprite functions were 486 optimised). I wrote something along the lines of your code originally and it turned out to use more registers and thus slow down the function call. It's a bit beyond my knowledge level, but Neil assured me it would work and it did cut down map loading times a lot. I can't remember why the bytes had to be swapped but I think it was a DOS thing.

So By way of an appolagee, Paul I'm sorry for calling you a git.

NEIL YOUR A GIT!
4 Hours I spent trying to work out why I was getting numbers that were too big.

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posted by Dave Henry at   0 Comments   Links to this post